


I feel like the art just doesn't know what it wants to be and the mix of Greek, tech, middle eastern, and sci-fi is a huge mess that never really satisfies. Now the game is bright in a realistic world setting that often looks disjointed and washed out. Did you like all the creepy stuff? The weird heads? The surreal colorful graphics that looked like they would be right at home on an NES? Well guess what? All of that is gone. Even the art is a complete letdown compared to the first game. Unfortunately the drone becomes a critical piece and you're stuck dealing with it for the rest of the game.
#AXIOM VERGE 2 WEAPONS HOW TO#
Thing is this whole drone section is really just a very drawn out tutorial on how to use the drone and by the time you get your body back you'll wish you didn't have to play as the drone again. The drone has no health and a weak attack so expect a lot of frustrations as you work through this section. It gets even worse when the character has their body taken away and you now have to play as the drone for a good 3rd of the game. The problem with this is the breach itself looks like a cartoony mess and the drone is horrible to play as. This is a secondary map that is used as a warp map to get to points that you can't access on the main map.
#AXIOM VERGE 2 WEAPONS UPGRADE#
When you get the drone upgrade you're introduced to the breach. The amount of useless upgrades is better than the first game but it's still an issue and almost all of the extras aren't worth finding. If you're expecting to have to work towards the goal like every other metroidvania this game will let you down. The path is almost always pretty linear and all of the upgrades you need to make it through are plainly presented. It becomes very obvious very early that the gameplay loop is simply run to the next dot. Eventually you realize that almost all of the upgrades are meaningless beyond a handful that are required to get you to the end of the game. There are some upgrades that are fun like hacking but they're only fun for the first half of the game. The only upgrade that matters is hacking and really it only matters if you're trying to sequence break doors early. The weapons never feel any stronger even with all the upgrades, and health upgrades don't seem to matter since the character can't take many hits until the end of the game when they get damage reduction upgrades. The majority of upgrades that you run into just upgrade a very basic skill tree that is pretty much pointless unless you're trying to sequence break. That lack of accomplishment feeling spreads throughout the entire game. I guess the dev just wanted to you to look at it which is a huge shame since it looks like it could have been the coolest boss in the game. The worst part is when you get to what looks like an awesome giant bug boss and it just sits there. No skill, no sense of accomplishment, just mash the buttons until it's over.

For the two bosses that you're required to fight a respawn point is placed in the boss room so you just have to keep hacking and dying until you "beat" them. This is intentional and is the best strategy for all but two bosses. I honestly thought that something was broken with the game when I was able to just run from one side of the first boss room to the other to get past it. The developer seems to understand how broken the combat is since they removed collision damage for almost all enemies and made all boss battles optional. These weapons never feel satisfying to use which results in a lot of time spent running away from fights. Unlike the first game where you had a wide variety of weapons you're limited to two weapons here with three upgrades in total (two for the axe, 1 for the boomerang). The biggest and most unforgiveable issue is the combat.

This time around the game is trying to be more vania than metroid and falls flat on it's face pretty much out of the gate. Really disappointing, especially when compared to the first game. This review contains spoilers, click expand to view.
